Patterns can be so beautiful that people come from all over the world to see them, or so familiar you hardly notice them. They appear everywhere: beehives, dinner plates, even the bottoms of your shoes. Photographs show diverse examples from nature and artwork around the world. The secrets behind the patterns are revealed and gain fun ideas for making your own.
Everywhere your daughter goes--online or in real life--our culture tells her lies about her body. That's why author Dannah Gresh, creator of the Secret Keeper Girl events has developed this resource that points tween girls like yours to the truth about God's design. With stories and examples your daughter can relate to, this Girl's Guide takes her to the Bible as her resource, helping her meditate on its message and have fun while she does it. She'll explore questions such as - What if my body is different from everyone else's? - What does the Bible mean by "Honor God with your body"? - What about makeup--should I wear it? If so, how much? - Should I be afraid to grow up? - What's the big deal with nutrition and exercise? Here's solid guidance with biblical grounding that will help your daughter grow spiritually as she's maturing physically.
"What is a school? Is it a building with classrooms? Or can it be any place where children learn?" The stories will expand how young readers think of school, as they learn about the experiences of real children in thirteen different countries around the world.
From cockroaches and beetles to dragonflies and ants, provides an introduction to the diverse world of insects, describing their various habitats, physical characteristics, life cycles, and roles in the ecosystem.
An introduction to working with animals shares anecdotes, photographs, facts based on peer-reviewed research, and hands-on activities designed to promote conservation awareness and animal-related career interests.
With simple techniques including sculpture, printmaking, bookbinding, collage, and even ideas for public art, families work through step-by-step instructions while using imagination and budding aesthetics. This book goes beyond the typical paper craft project to include contemporary design references like Mid-Century Modern dollhouses, VW buses, paper monsters, costumes and masks, and the classic lemonade stand--all made with unique style and flair. Focused around surprising and easily accessibly materials like shipping boxes, shoeboxes, junk mail envelopes, newspapers, maps, found books, and other paper ephemera, The Paper Playhouse has 22 projects aimed at inspiring children to create amazing paper crafts.
Tackles a variety of themes and poetry styles enhanced by zany black-and-white artwork. Features inventive characters and worlds, from the "completely nonviolent and silent" Lou Gnome to Percival, the impetuous (and none-too-sensible) lad who believes he is invincible, to Hugh Jarm (who has a huge arm, natch).
Full moons were named centuries ago by the Anishinabe people who lived in what today is the southeastern part of Canada and the northeastern part of the United States, west to beyond the Great Lakes. The tribes kept track of the seasons by giving each full moon of every month a distinct name. The names of each moon varied among the tribes, but overall, the names used by any given tribe celebrated, and reminded of, those parts of the annual cycle of life that were current when the full moons were manifest. Every month of each season marked a significant event in nature. Whether it was time to pick wild strawberries, fish the great lakes and streams, or harvest corn, the Anishinabe understood that their existence hinged on the sustainability, or renewal, of Earth's resources. Their survival hung in careful balance with nature. Behind each beautiful, full-moon name is the Anishinabe's honor and respect for the animals, trees, weather and waters -- and for all that call the same place "endaanhg."
Describes the lives of samurai warriors in ancient Japan. The readers' choices reveal the historical details of life as a samurai during the Gempai wars of the 1100s, the rise of Nobunga in 1560, and as a wandering ronin in the 1600s.
Describes the people and events of the Great Depression. The reader's choices reveal the historical details from the perspectives of a Bonus Army marcher, a teenager riding the rails, and a member of the Civilian Conservation Corps.
Describes the people and events of the age of the Wild West in the year 1876. The reader's choices reveal the historical details from the perspective of an outlaw, a lawman, and a fortune-seeker in Deadwood, Dakota Territory.
A visual guide to discovering when, where, and why things happened, When on Earth? presents history as a series of historical maps of the world. Each of these maps charts a key global event, such as the migration of the earliest humans, the spread of the Black Death, or the European, African, and Pacific theaters of World War II.
Describes life on the American home front in December 1941, just after the United States has entered World War II. The reader's choices reveal the historical details from the perspectives of a young mother in the work force, a twelve-year-old California boy helping to end prejudice against Japanese citizens, and a wounded African American veteran trying to fit into society.
Throughout his life, Nelson Mandela took on many roles, all in the pursuit of peace. Born in 1918 in South Africa, he grew up in a culture of government-enforced racism and became involved in the anti-apartheid movement at a young age. Mandela directed a peaceful campaign against the racist policies of his South African government, and spent twenty-seven years in prison as a result. In the years following his emergence as a free man, he continued his efforts to dismantle the country's apartheid system and was awarded the Nobel Peace Prize alongside South African President F.W. de Klerk. In 1994 he was inaugurated as South Africa's first black president and served until his retirement from active politics in 1999 at the age of eighty-one. He continued to promote global peace until his death in 2013, and his legacy lives on.
In the early 1900s, Robert Miller, a.k.a. "Count Victor Lustig," moved to Paris hoping to be an artist. A "con" artist, that is. He used his ingenious scams on unsuspecting marks all over the world, from the Czech Republic, to Atlantic ocean liners, and across America. Tricky Vic pulled off his most daring con in 1925, when he managed to "sell" the Eiffel Tower to one of the city's most successful scrap metal dealers. Six weeks later, he tried to sell the Eiffel Tower all over again. Vic was never caught. For that particular scam, anyway.